The leading games and human-computer interaction conference CHI PLAY will publish an academic study about our world’s first two player game on trampolines tomorrow, the 22nd of October. According to their findings, our two player trampoline game Super Stomp can motivate people to exercise.

Super Stomp is a game for our trampoline game platform ValoJump®. The academic study was organized by us together with Aalto university from Finland. Lauri Lehtonen – Valo Motion’s lead developer for ValoJump – designed and programmed Super Stomp as his Master’s thesis.

The academic study will explain how the game gives the players an empowering experience using custom computer vision and movement exaggeration and game design techniques. It exaggerates the virtual jumps while preserving precise control of the game characters. This can make the player feel like an actual Superhero within the game world. The study showed that people had a lot of fun playing Super Stomp.

The study also revealed that the game scores very high on psychological measures of physical activity motivation and enjoyment. In addition, Super Stomp also scored high in a survey that measures engagement with the game and how enjoyable the game was. In short, games like Super Stomp can tick all the boxes for making the player feel motivated to exercise.

The academic paper about Super Stomp was presented at the international CHI PLAY game research conference. CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). The conference took place between the 22nd and 25th October 2019 in Barcelona, Spain.

However, this paper was not the first academic study published by CHI about our games. In 2016 CHI Conference a study was published about the ValoClimb augmented climbing wall game platform.

Furthermore, there has been several academic papers written about our products based on the post doctoral research of Valo Motion’s CEO, Dr Raine Kajastila. This research has helped us to create products that are loved all over the world. Click THIS LINK to read about how we have already virtually walked people around the world 145 times and counting!

Valo Motion's CEO and founder Dr Raine Kajastila

Some of Raine’s research topics have included how can technology be used to motivate people to move or learn skills in sports. Some of the studies also researched the feasibility of interaction or safety in augmented reality exergaming products.

Although ValoClimb and ValoJump are now both commercial products sold by us and our distributors, we continue to collaborate with Aalto University in doing research studies for our immersive and interactive products. These research studies are used to validate our products’ usability, safety and fun factor.

We launched Super Stomp trampoline game earlier this year. Super Stomp is a game and exercise innovation. For the first time ever, two trampolinists can play and interact together safely, each on their own trampoline while still appearing together in the game’s virtual world. Super Stomp became an instant hit since it was first launched only 8 short months ago. Today, an average Super Stomp unit is in excellent use, with around 1328 games played per day!

"Kids just love Super Stomp and have endless competitions with it. The game is a huge success in our park! We love it!"
Mika Jimenez
SuperPark
“It’s a 12/10 product and 100 % worth the investment"
Denis Lopatin
Trampoline park Stacja Grawitacja

Denis Lopatin is happy to announce that ValoJump brings gaming to trampolines and lines of eager players to Stacja Grawitacja. Park founder Denis Lopatin gives the product a 12/10 and is especially excited about the 2-player possibility. Click the link below to enjoy the full case study about ValoJump and Super Stomp: